German 
 
 Tippe während des Spieles 
 
 
 HOKKUSPOKKUS 
 
 ein. Damit wird die Konsole aktiv. Nachdem sie einmal aktiviert worden ist 
 kann sie immer mit [F12] aufgerufen werden. Nun kannst Du eingeben: 
 
 ARSENAL                     - Alle Waffen verfügbar 
 WEAP_LEVX_AVAILABLE [waffe] - Waffe [Waffe] in Ausbaustufe X erhalten 
 AMMO_FLOW                   - Munition unbegrenzt verfügbar 
 DYNAMIT                     - Dynamit 
 KILL_SOLDIERS               - Tötet alle Gegner im Level 
 IAMINVISIBLE                - Unsichtbarkeit 
 BENNY                       - No-Clipping-Modus 
 FLY                         - Man kann den Level erkunden, Cutter bleibt 
                               aber an der Ausgangsposition stehen. Wieder- 
                               holte Eingabe des Cheats beendet den Flug- 
                               Modus 
 MEDI                        - Medipack 
 HOLO                        - Hologrammgenerator (Ubik-0A) 
 TRIPWIRE                    - Annäherungszünder für Dynamit (THNDR-STP33) 
 TRACKER                     - Radargerät (Proxi 130HF) 
 REMOTE                      - Fernzündung für Dynamit (Clapr-T) 
 POW X                       - Energie auf X setzen (X=0 Cutter stirbt bis 
                               X=65553 God-Modus) 
 HERO_MONEY                  - X Zorkins 
 CUTTER_REPUT X              - Image 
 DRAMA_TIME X                - Zeit bis zum nächsten Holo-Call auf X setzen 
 POINTS                      - Zeigt Punktzahl 
 EXTRA_POINTS                - Punktzahl der Extra-Quests anzeigen 
 COORDS                      - Koordinaten anzeigen AN/AUS 
 CUTTERGOTOPOS x,y,z         - Sprung zu x,y,z 
 TELEPORT xyz                - In die Welt xyz teleportieren 
                               Mögliche Welten: 
                               NEIGE     Schneewelt Ranzaar 
                               TEMPLES   Sumpfwelt Shamazaar 
                               VILLE     Wüstenstadt Okriana in Talanzaar 
                               MONTAGNE  Bergarbeiterkolonie Motazaar 
                               MARCHES   Okasankaar und das Fischerdorf Cyana 
                               FORET     Waldregion Okaar 
 SAVE_GAME slot_X            - Spielstand X speichern 
 LOAD_GAME slot_X            - Spielstand X laden 
 PLAY xyz                    - Video xyz abspielen (OC\CINEMA.PAK) 
 QUIT                        - Ende 
 
 --- 
 
 Auf der zweiten Outcast-CD befindet sich neben der "normalen" Musik 
 auch ein "Zusatzlied" und zwar als letzter Track (Nr.18). Aber 
 Achtung: Das Lied beginnt erst nach 1,5 Minuten Stille. 
 
--- 
 
Hier ein Beispiel für eine komplett durchgestylte outcast.ini 
 
[general] 
autorun=0 
 
[firsttime] 
firsttime=0 
 
[WaterFall] 
WaterfallScroll=0.000000 
Translucent_map_offset=100 
Translucent_map_multiplier=0.980001 
Secondary_foam_speed=0.640000 
Minimum_water_translucency=28 
Foam_speed=0.480000 
 
[WaterEffect] 
Water_opacity_shift=6 
Water_opacity_pitch=20000.000000 
Water_opacity_offset=25000 
 
[Ventiraid] 
Up_afraid_speed=5.000000 
Tilt_multiplier=1.000000 
Stop_attack_distance=300.000000 
Speed_without_rock=50.000000 
Speed_with_rock=30.000000 
Safe_reload_distance=8000.000000 
Safe_die_distance=6000.000000 
Rock_weight=30.000000 
Rock_max_bounce=10 
Rock_ground_friction=0.000000 
Rock_friction=0.000000 
Rock_elasticity=0.750000 
Rock_drop_horizontal_speed_multiplier=1.000000 
Rock_damage=40.000000 
Radius_afraid_of_bullets=400.000000 
Radius_afraid_of_bullet=400.000000 
Fly_altitude_above_ground=300.000000 
Fly_altitude_above_cutter=300.000000 
Distance_for_right_attack=1900.000000 
Distance_for_left_attack=1400.000000 
Distance_for_ground_altitude_prediction=40.000000 
Climb_fall_speed=5.000000 
Balancing_width=3000.000000 
Balancing_speed=10.000000 
Balancing_increase_speed=0.010000 
Balancing_decrease_speed=0.100000 
 
[TracerGun] 
Weight_of_cartridge=15.000000 
Weight_of_bullet=0.010000 
Speed_of_cartridge=10.000000 
Speed_of_bullet=930.000000 
RecoilElasticity=3.000000 
Recoil=5.000000 
MaximumRecoil=25.000000 
Lifetime_of_cartridge=50000 
Lifetime_of_bullet=53000 
Friction_of_cartridge=0.000000 
Friction_of_bullet=0.000000 
Elasticity_of_cartridge=0.400000 
Damage=999.000000 
BulletRadius=99.000000 
AmmoBox=90.000000 
 
[Toys] 
Dynamite_tripwire_trigger_range=500.000000 
Dynamite_tripwire_control_range=2500.000000 
Dynamite_remote_control_range=2500.000000 
 
[Tentacle] 
Weight_of_spit=15.000000 
Wakeup_distance=1200.000000 
Sleep_distance=1600.000000 
Speed_of_spit_min=50.000000 
Speed_of_spit_max=60.000000 
Lifetime_of_spit=20000 
Friction_of_spit=0.020000 
Attack_spit_distance=1600.000000 
Attack_distance=750.000000 
 
[SwingBox] 
BoxStabilizedArea=50.000000 
BoxRotationSpringPower=0.010000 
BoxRotationFriction=0.010000 
BoxMoveSpringPower=0.015000 
BoxMoveFriction=0.000000 
BoxHitImpulseRotationMultiplier=50.000000 
BoxHitImpulseMoveMultiplier=0.025000 
 
[Sun] 
Upspeed_of_sun_in_ville=0.300000 
Upspeed_of_sun_in_temples=0.300000 
Upspeed_of_sun_in_neige2=0.300000 
Upspeed_of_sun_in_neige=0.300000 
Upspeed_of_sun_in_montagnes=0.300000 
Upspeed_of_sun_in_marais=0.300000 
Upspeed_of_sun_in_foret=0.300000 
Size_of_visible_points_square=0.030000 
Scale_of_sun_in_ville=200.000000 
Scale_of_sun_in_temples=200.000000 
Scale_of_sun_in_neige2=200.000000 
Scale_of_sun_in_neige=200.000000 
Scale_of_sun_in_montagnes=200.000000 
Scale_of_sun_in_marais=200.000000 
Scale_of_sun_in_foret=200.000000 
Position_y_of_sun_in_ville=132 
Position_y_of_sun_in_temples=60 
Position_y_of_sun_in_neige2=115 
Position_y_of_sun_in_neige=115 
Position_y_of_sun_in_montagnes=107 
Position_y_of_sun_in_marais=69 
Position_y_of_sun_in_foret=148 
Position_x_of_sun_in_ville=443 
Position_x_of_sun_in_temples=457 
Position_x_of_sun_in_neige2=755 
Position_x_of_sun_in_neige=755 
Position_x_of_sun_in_montagnes=416 
Position_x_of_sun_in_marais=516 
Position_x_of_sun_in_foret=519 
Number_of_visible_points_square=7 
Lut_Number_in_ville=18 
Lut_Number_in_temples=15 
Lut_Number_in_neige2=21 
Lut_Number_in_neige=20 
Lut_Number_in_montagnes=17 
Lut_Number_in_marais=16 
Lut_Number_in_foret=19 
Intensity_of_sun_in_ville=1.000000 
Intensity_of_sun_in_temples=0.800000 
Intensity_of_sun_in_neige2=0.800000 
Intensity_of_sun_in_neige=0.800000 
Intensity_of_sun_in_montagnes=0.500000 
Intensity_of_sun_in_marais=0.500000 
Intensity_of_sun_in_foret=0.700000 
Downspeed_of_sun_in_ville=0.100000 
Downspeed_of_sun_in_temples=0.100000 
Downspeed_of_sun_in_neige2=0.100000 
Downspeed_of_sun_in_neige=0.100000 
Downspeed_of_sun_in_montagnes=0.100000 
Downspeed_of_sun_in_marais=0.100000 
Downspeed_of_sun_in_foret=0.100000 
Basic_intensity_of_sun_in_ville=0.400000 
Basic_intensity_of_sun_in_temples=0.400000 
Basic_intensity_of_sun_in_neige2=0.400000 
Basic_intensity_of_sun_in_neige=0.400000 
Basic_intensity_of_sun_in_montagnes=0.400000 
Basic_intensity_of_sun_in_marais=0.400000 
Basic_intensity_of_sun_in_foret=0.400000 
 
[SpikeFish] 
Warning_distance=400.000000 
Warned_time_in_frames=30.000000 
Shockwave_Effect_Distance=1000.000000 
Shockwave_Dizzy_Time_in_frame=900.000000 
Scared_speed=7.000000 
Roam_speed=2.000000 
Opening_angle_of_direction_change=5461 
Min_depth_of_swim=5.000000 
Maximum_rotation_speed=1600.000000 
Max_depth_of_swim=100.000000 
Distance_between=150.000000 
Depth_of_swim=50.000000 
Damage_of_attack=0.000000 
Back_from_attack_speed=4.000000 
Attack_time_in_frames=150.000000 
Attack_speed=3.000000 
 
[Spider] 
Width_of_flame=0.020000 
Style_of_flame=6 
Speed_of_flame_fade=4.000000 
Number_of_particles=60.000000 
Min_weight_of_flame=2.000000 
Min_speed_of_flame=3.000000 
Min_scale_of_flame=10.000000 
Min_friction_of_bullet=0.001000 
Max_weight_of_flame=4.000000 
Max_speed_of_flame=6.000000 
Max_scale_of_flame=10.000000 
Max_friction_of_bullet=0.002000 
Increment_scale_of_flame=0.100000 
Duration_of_flame=10200 
Delay_between_flame_part=16.000000 
 
[Snow] 
Whirl_speed_ratio=200.000000 
Whirl_speed=20000.000000 
Transition_multiplier_snow_trigger=2.000000 
Transition_base_snow_trigger=-1.000000 
Side_move_effect=20.000000 
Radius_around_cutter=1500.000000 
Position_above_cutter=1000.000000 
Minimum_weight=5.000000 
Minimum_scale=10.000000 
Maximum_weight=10.000000 
Maximum_scale=12.000000 
Good_weather_in_frames=2000 
Fog_basic_altitude=1300.000000 
Flakes_number=1000 
Down_fog_speed=2.000000 
Down_fog_altitude=-600.000000 
Bad_weather_in_frames=4000 
 
[Smoke] 
Speed_rnd2=0.500000 
Speed_rnd=1.000000 
Speed_base2=12.000000 
Speed_base=1.000000 
Scale_rnd2=15.000000 
Scale_rnd=15.000000 
Scale_base2=15.000000 
Scale_base=15.000000 
Number_of_part2=300 
Number_of_part=60 
Increment_scale_rate_rnd2=0.300000 
Increment_scale_rate_rnd=0.300000 
Increment_scale_rate_base2=0.050000 
Increment_scale_rate_base=0.050000 
Increment_fade_rate_rnd2=2.500000 
Increment_fade_rate_rnd=2.500000 
Increment_fade_rate_base2=1.500000 
Increment_fade_rate_base=1.500000 
Decrement_fade_rate_rnd2=-2.000000 
Decrement_fade_rate_rnd=-2.000000 
Decrement_fade_rate_base2=-0.500000 
Decrement_fade_rate_base=-0.500000 
 
[SinkPlatform] 
Sink_platform_speed9=1.000000 
Sink_platform_speed8=1.000000 
Sink_platform_speed7=0.300000 
Sink_platform_speed6=0.700000 
Sink_platform_speed5=0.150000 
Sink_platform_speed4=0.350000 
Sink_platform_speed3=0.400000 
Sink_platform_speed2=0.300000 
Sink_platform_speed10=1.000000 
Sink_platform_speed1=0.900000 
Sink_platform_offset9=0.000000 
Sink_platform_offset8=0.000000 
Sink_platform_offset7=-250.000000 
Sink_platform_offset6=-100.000000 
Sink_platform_offset5=-200.000000 
Sink_platform_offset4=-200.000000 
Sink_platform_offset3=-200.000000 
Sink_platform_offset2=-200.000000 
Sink_platform_offset10=0.000000 
Sink_platform_offset1=-300.000000 
Sink_platform_amplitude9=0.000000 
Sink_platform_amplitude8=0.000000 
Sink_platform_amplitude7=150.000000 
Sink_platform_amplitude6=100.000000 
Sink_platform_amplitude5=100.000000 
Sink_platform_amplitude4=200.000000 
Sink_platform_amplitude3=150.000000 
Sink_platform_amplitude2=100.000000 
Sink_platform_amplitude10=0.000000 
Sink_platform_amplitude1=50.000000 
 
[SimpleGun] 
Weight_of_bullet=0.010000 
Speed_of_bullet_min=99.000000 
Speed_of_bullet_max=910.000000 
Reloadtime_of_bullet=20000 
RecoilElasticity=4.000000 
Recoil=15.000000 
MaximumRecoil=15.000000 
Load_critical_level=3 
Lifetime_of_bullet=20000 
Friction_of_bullet=0.000000 
Damage=999.000000 
Burst_Size_Level_3=24 
Burst_Size_Level_2=12 
Burst_Size_Level_1=6 
BulletRadius=90.000000 
AmmoBox=10.000000 
 
[Sharks] 
Warned_time_in_frames=10.000000 
Scared_speed=7.000000 
Roam_speed=7.500000 
Opening_angle_of_direction_change=5461 
Min_depth_of_swim=5.000000 
Maximum_rotation_speed=700.000000 
Distance_between=300.000000 
Depth_of_swim=20.000000 
Damage_of_attack=00000.000000 
Back_from_attack_speed=4.000000 
Attack_time_in_frames=500.000000 
Attack_speed=15.000000 
 
[SeekerGun] 
Weight_of_bullet=0.010000 
Speed_of_bullet=90.000000 
Lifetime_of_bullet=60000 
Friction_of_bullet=0.100000 
Attraction_of_bullet=0.400000 
 
[ScytheGun] 
Weight_of_bullet=0.110000 
Trail_rotation=0.050000 
Trail_radius=40.000000 
Trail_inbetween_space=15.000000 
Speed_of_bullet=90.000000 
Lifetime_of_bullet=60000 
Friction_of_bullet=0.000000 
Deathtime_of_bullet=5000 
 
[Sarbacan] 
Weight_of_bullet=0.010000 
Speed_of_bullet=99.000000 
Lifetime_of_bullet=26000 
Friction_of_bullet=0.000000 
Damage_of_bullet=9 
 
[RollingPlatform] 
VerticalAcceleration=-6.000000 
SpringPower=0.050000 
SlidingPower=13.000000 
Platform6MoveSpeed=400.000000 
Platform5MoveSpeed=400.000000 
Platform4MoveSpeed=400.000000 
Platform3MoveSpeed=250.000000 
Platform2MoveSpeed=430.000000 
Platform1MoveSpeed=200.000000 
MomentumMultiplier=5.000000 
JumpReceptionMultiplier=2.000000 
HeightFromGround=100.000000 
FrictionOfMomentum=0.050000 
 
[Rain] 
Water_splash_speed=0.500000 
Transition_multiplier_rain_trigger=2.000000 
Transition_base_rain_trigger=-1.000000 
Side_move_effect=2.000000 
Rain_slant=10.000000 
Radius_around_cutter=1500.000000 
Position_above_cutter=1000.000000 
Minimum_weight=30.000000 
Maximum_weight=50.000000 
Good_weather_in_frames=3000.000000 
Fog_basic_altitude=1100.000000 
Flakes_number=350 
Down_fog_speed=1.000000 
Down_fog_altitude=-300.000000 
Bad_weather_in_frames=3000.000000 
 
[PostFiltering] 
Near_scale4=0.100000 
Near_scale3=0.100000 
Near_scale2=0.100000 
Near_scale1=0.010000 
Focus_point_move_rate=0.000000 
Far_scale4=10.000000 
Far_scale3=6.000000 
Far_scale2=4.000000 
Far_scale1=0.250000 
Camera_distance4=4000 
Camera_distance3=2000 
Camera_distance2=800 
Camera_distance1=200 
 
[PerforatorGun] 
Weight_of_bullet=0.010000 
RecoilElasticity=7.000000 
Recoil=10.000000 
Power_Speed_of_bullet=90.000000 
MaximumRecoil=55.000000 
Low_speed_limit=0.000000 
Lifetime_of_bullet=40000 
Friction_of_bullet=0.000000 
Damage=999.000000 
BulletRadius=90.000000 
Base_Speed_of_bullet=60.000000 
AmmoBox=6.000000 
 
[Pendulog] 
Speed=1.500000 
Rotation_maximum=70.000000 
Damage=00.000000 
 
[MapScanner] 
RoundScale=10 
NoiseEffect=0 
MaxScan=0.650000 
LineSize_vertical=12 
LineSize=21 
LineScrollSpeed=-50.000000 
Horizontal_scroll_speed=0.003500 
GridYScroll_speed=-0.005000 
GridXScroll_speed=0.000000 
Color_attenuation_speed=2 
 
[LaserGun] 
Weight_of_bullet=0.010000 
Speed_of_bullet=99.000000 
Lifetime_of_bullet=20000 
Friction_of_bullet=0.000000 
Deathtime_of_bullet=5000 
 
[Human] 
Target_Assist_VerticalRange=0.300000 
Target_Assist_Horizontal_Thickness=0.500000 
SoldierVsBulletRadius=10.000000 
HeroDamageScale=0.000000 
EnemyDamageScale=0.095697 
CutterVsZorkRadius=30.000000 
CutterVsObjectRadius=30.000000 
CutterVsBulletRadius=20.000000 
CitizenDamageScale=0.000000 
 
[HUD] 
Status_regular_color_R=120 
Status_regular_color_G=250 
Status_regular_color_B=0 
Status_alert_color_R=200 
Status_alert_color_G=0 
Status_alert_color_B=0 
Speech_border_color_R=120 
Speech_border_color_G=250 
Speech_border_color_B=0 
Speech_background_color_R=0 
Speech_background_color_G=0 
Speech_background_color_B=0 
Map_Background_is_additive=1 
Map_Background_R=12 
Map_Background_G=25 
Map_Background_B=0 
 
[GrenadeGun] 
Weight_of_bullet_mode2=4.000000 
Weight_of_bullet=20.000000 
Vertical_start_speed_of_bullet_mode2=0.000000 
Vertical_start_speed_of_bullet=2.000000 
Speed_of_bullet_mode2=50.000000 
Speed_of_bullet=28.000000 
Lifetime_of_bullet=30000 
Friction_of_bullet=0.000000 
Elasticity_of_bullet=0.300000 
Deathtime_of_bullet=0 
Damage=99 
 
[ForestBall] 
ForestBigBallSpeedLimit=15.000000 
ForestBigBallRollTopSpeed=80.000000 
ForestBigBallRollAcceleration=1.000000 
ForestBigBallImpactSpringEffect=0.050000 
ForestBigBallImpactRollEffect=0.000150 
ForestBigBallImpactPower=2.000000 
ForestBigBallImpactMoveEffect=-0.100000 
ForestBallMoveFriction=0.001000 
ForestBallMoveAmplitude=0.001000 
ForestBallImpactPower=1.000000 
ForestBallGravityPower=1.000000 
ForestBallBouncePower=1.000000 
 
[FirstPersonArm] 
WeaponChangeSpeed=0.100000 
StoppedYawWidth=120.000000 
StoppedYawSpeed=1.230000 
StoppedVerticalMoveWidth=2.500000 
StoppedVerticalMoveSpeed=1.150000 
StoppedRollWidth=1000.000000 
StoppedRollSpeed=1.870000 
StoppedPitchWidth=5.000000 
StoppedPitchSpeed=1.000000 
StoppedHorizontalMoveWidth=1.000000 
StoppedHorizontalMoveSpeed=1.200000 
StoppedDepthMoveWidth=1.000000 
StoppedDepthMoveSpeed=1.500000 
RunningYawWidth=0.000000 
RunningYawSpeed=0.000000 
RunningVerticalMoveWidth=2.000000 
RunningVerticalMoveSpeed=5.000000 
RunningRollWidth=1200.000000 
RunningRollSpeed=10.000000 
RunningPitchWidth=0.000000 
RunningPitchSpeed=0.000000 
RunningHorizontalMoveWidth=4.000000 
RunningHorizontalMoveSpeed=8.000000 
RunningDepthMoveWidth=0.000000 
RunningDepthMoveSpeed=0.000000 
ChangeWeaponYaw=-6500.000000 
ChangeWeaponVertical=55.000000 
ChangeWeaponRoll=0.000000 
ChangeWeaponPitch=-4700.000000 
ChangeWeaponHorizontal=-80.000000 
ChangeWeaponDepth=-50.000000 
BaseYaw=-1200.000000 
BaseVerticalPos=45.000000 
BaseRoll=0.000000 
BasePitch=0.000000 
BaseHorizontalPos=-25.000000 
BaseDepthPos=50.000000 
 
[DrillGun] 
Weight_of_bullet=0.000000 
Trail_rotation=0.100000 
Trail_radius=20.000000 
Trail_inbetween_space=20.000000 
Speed_of_bullet=99.000000 
SlowDown=0.020000 
Minimum_speed=99.000000 
Lifetime_of_bullet=200000 
Friction_of_bullet=0.000000 
 
[Dragon] 
Dragon_health=00001.000000 
 
Wakeup_distance=3800.000000 
 
Neck_vertical_wave_scale=1.500000 
Neck_vertical_wave_offset=-1500.000000 
Neck_vertical_wave_cycle_offset=32000.000000 
Neck_vertical_wave_cycle=1000.000000 
Neck_horizontal_wave_scale=4.000000 
Neck_horizontal_wave_offset=0.000000 
Neck_horizontal_wave_cycle_offset=0.000000 
Neck_horizontal_wave_cycle=500.000000 
Attack_wave_cycle_offset=0.000000 
Attack_wave_cycle=1000.000000 
Anim_offset_before_crossfade=10.000000 
Anim_crossfade_speed=0.100000 
 
Jaw_open_scale=30000.000000 
 
// attack flame 
Spit_damage=1.000000 
Speed_of_flame_fade=4.000000 
Width_of_flame=0.020000 
Min_weight_of_flame=8.000000 
Min_speed_of_flame=45.000000 
Min_scale_of_flame=20.000000 
Min_friction_of_bullet=0.010000 
Max_weight_of_flame=16.000000 
Max_speed_of_flame=80.000000 
Max_scale_of_flame=50.000000 
Max_friction_of_bullet=0.020000 
Increment_scale_of_flame=5.000000 
Duration_of_flame=10200 
Delay_between_flame_part=32.000000 
 
 
Dragon_maximum_impact_effect=8000.000000 
Dragon_impact_effect_multiplier=1000.000000 
Dragon_impact_effect_back_in_place=50.000000 
 
Dragon_button_pushed_time=0.001000 
Clipping_distance=5000.000000 
 
Dragonball_weight=0.000000 
Dragonball_speed=20.000000 
Dragonball_friction=0.000000 
Dragonball_damage=00.000000 
 
Dragon_neck_attack2_range=4500.000000 
Dragon_neck_attack2_offset=0.000000 
 
Dragon_angryness_level_before_showing=0.100000 
Dragon_angryness_level_before_attacking=0.300000 
Dragon_neck_rotation_offset=600.000000 
Dragon_angry_increase_factor=0.000300 
Dragon_angry_decrease_factor=0.003000 
Dragon_attack_frequency_base=1.000000 
DRA_attack_frequency_range=-0.800000 
 
[DartPost] 
Weight_of_dart=0.010000 
Speed_of_dart=50.000000 
Reloadtime_of_dart=0500 
Region_of_activity=2500.000000 
Lifetime_of_dart=20000 
Friction_of_dart=0.000000 
Damage=99.000000 
 
[DartGun] 
Weight_of_bullet=0.010000 
Speed_of_bullet0=999.000000 
Speed_of_bullet1=999.000000 
Speed_of_bullet2=999.000000 
RecoilElasticity=1.000000 
Recoil=1.000000 
MaximumRecoil=5.000000 
Lifetime_of_bullet=26000 
Friction_of_bullet=0.000000 
BulletRadius=95.000000 
AmmoBox=3.000000 
 
[Damage] 
Super_oxygen_scale_factor=0.500000 
Super_health_scale_factor=0.500000 
ShockwaveDamage=16.000000 
ShockwaveDamageDynamite=60.000000 
ShockwaveDamageForCutter=1.000000 
FireDamage=7.000000 
 
[Crowraid] 
Speed_regular=30.000000 
Speed_attack=100.000000 
Speed_afraid=50.000000 
Rotation_speed=1600.000000 
Radius_afraid_of_bullet=400.000000 
Number_of_crow_per_world=10 
Min_turning_radius=80.000000 
Min_turning_height=-100.000000 
Min_rotation_speed=500.000000 
Min_distance_go_away_when_afraid=1000.000000 
Maximum_number_of_attackers=2 
Max_turning_radius=250.000000 
Max_turning_height=100.000000 
Max_rotation_speed=1000.000000 
Max_distance_go_away_when_afraid=1500.000000 
Duration_of_attack=15000 
Distance_hit_radius=40.000000 
Delay_between_attacks=20000 
Damage_per_hit=00.000000 
 
[CrossbowGun] 
Weight_of_bullet=15.000000 
RecoilElasticity=0.300000 
Recoil=0.500000 
Power_Speed_of_bullet=0.000000 
MaximumRecoil=5.000000 
Lifetime_of_bullet=26000 
Friction_of_bullet=0.000000 
Base_Speed_of_bullet=20.000000 
 
[Cooker] 
Speed_of_flame_fade=1.000000 
RecoilElasticity=0.300000 
Recoil=0.500000 
Min_weight_of_flame=-1.800000 
Min_speed_of_flame=95.000000 
Min_scale_of_flame=1.000000 
Min_friction_of_bullet=0.000000 
MaximumRecoil=5.000000 
Max_weight_of_flame=-1.400000 
Max_speed_of_flame=80.000000 
Max_scale_of_flame=60.000000 
Max_friction_of_bullet=0.080000 
Malfunction_delay=15.000000 
Increment_scale_of_flame=5.000000 
Duration_of_flame=19200 
Delay_between_flame_part=128.000000 
AmmoBox=20.000000 
 
[Column] 
Trigger_fall_radius=550.000000 
Position_prediction_multiplicator=10.000000 
Piece_height=50.000000 
Fall_vertical_speed_position_influence=-0.300000 
Fall_vertical_speed=-4.000000 
Fall_global_speed_piece_position_influence=0.300000 
Fall_global_speed=5.000000 
Fall_angle_speed=6.000000 
Damage=8.000000 
 
[Colors] 
ville_upper_water_color_x=12.000000 
ville_upper_water_color_y=120.000000 
ville_upper_water_color_z=200.000000 
ville_upper_color_x=93.000000 
ville_upper_color_y=98.000000 
ville_upper_color_z=107.000000 
ville_lower_water_color_x=67.000000 
ville_lower_water_color_y=90.000000 
ville_lower_water_color_z=230.000000 
ville_lower_color_x=177.000000 
ville_lower_color_y=160.000000 
ville_lower_color_z=115.000000 
ville_fog_color_x=177.000000 
ville_fog_color_y=160.000000 
ville_fog_color_z=115.000000 
temples_upper_water_color_x=184.000000 
temples_upper_water_color_y=176.000000 
temples_upper_water_color_z=148.000000 
temples_upper_color_x=70.000000 
temples_upper_color_y=92.000000 
temples_upper_color_z=98.000000 
temples_lower_water_color_x=63.000000 
temples_lower_water_color_y=85.000000 
temples_lower_water_color_z=89.000000 
temples_lower_color_x=151.000000 
temples_lower_color_y=155.000000 
temples_lower_color_z=148.000000 
temples_fog_color_x=151.000000 
temples_fog_color_y=155.000000 
temples_fog_color_z=148.000000 
neige_upper_water_color_x=169.000000 
neige_upper_water_color_y=185.000000 
neige_upper_water_color_z=168.000000 
neige_upper_color_x=45.000000 
neige_upper_color_y=51.000000 
neige_upper_color_z=40.000000 
neige_lower_water_color_x=44.000000 
neige_lower_water_color_y=70.000000 
neige_lower_water_color_z=40.000000 
neige_lower_color_x=149.000000 
neige_lower_color_y=165.000000 
neige_lower_color_z=148.000000 
neige_fog_color_x=149.000000 
neige_fog_color_y=165.000000 
neige_fog_color_z=148.000000 
neige2_upper_water_color_x=169.000000 
neige2_upper_water_color_y=185.000000 
neige2_upper_water_color_z=168.000000 
neige2_upper_color_x=45.000000 
neige2_upper_color_y=51.000000 
neige2_upper_color_z=40.000000 
neige2_lower_water_color_x=44.000000 
neige2_lower_water_color_y=70.000000 
neige2_lower_water_color_z=40.000000 
neige2_lower_color_x=149.000000 
neige2_lower_color_y=165.000000 
neige2_lower_color_z=148.000000 
neige2_fog_color_x=149.000000 
neige2_fog_color_y=165.000000 
neige2_fog_color_z=148.000000 
montagnes_upper_water_color_x=180.000000 
montagnes_upper_water_color_y=127.000000 
montagnes_upper_water_color_z=80.000000 
montagnes_upper_color_x=61.000000 
montagnes_upper_color_y=37.000000 
montagnes_upper_color_z=73.000000 
montagnes_lower_water_color_x=61.000000 
montagnes_lower_water_color_y=37.000000 
montagnes_lower_water_color_z=73.000000 
montagnes_lower_color_x=163.000000 
montagnes_lower_color_y=128.000000 
montagnes_lower_color_z=80.000000 
montagnes_fog_color_x=163.000000 
montagnes_fog_color_y=128.000000 
montagnes_fog_color_z=80.000000 
marais_upper_water_color_x=120.000000 
marais_upper_water_color_y=130.000000 
marais_upper_water_color_z=140.000000 
marais_upper_color_x=102.000000 
marais_upper_color_y=74.000000 
marais_upper_color_z=47.000000 
marais_lower_water_color_x=110.000000 
marais_lower_water_color_y=70.000000 
marais_lower_water_color_z=40.000000 
marais_lower_color_x=105.000000 
marais_lower_color_y=107.000000 
marais_lower_color_z=100.000000 
marais_fog_color_x=105.000000 
marais_fog_color_y=107.000000 
marais_fog_color_z=100.000000 
foret_upper_water_color_x=160.000000 
foret_upper_water_color_y=145.000000 
foret_upper_water_color_z=106.000000 
foret_upper_color_x=57.000000 
foret_upper_color_y=47.000000 
foret_upper_color_z=56.000000 
foret_lower_water_color_x=45.000000 
foret_lower_water_color_y=35.000000 
foret_lower_water_color_z=45.000000 
foret_lower_color_x=131.000000 
foret_lower_color_y=119.000000 
foret_lower_color_z=83.000000 
foret_fog_color_x=131.000000 
foret_fog_color_y=119.000000 
foret_fog_color_z=83.000000 
 
[ClawGun] 
Weight_of_bullet=0.010000 
Trail_rotation=0.025000 
Trail_radius=40.000000 
Trail_inbetween_space=14.500000 
Speed_of_bullet=99.000000 
Lifetime_of_bullet=20000 
Friction_of_bullet=0.000000 
Deathtime_of_bullet=5000 
 
[BoomerGun] 
Weight_of_bullet=20.000000 
Trail_radius=40.000000 
Trail_inbetween_space=1.500000 
RollFactor=0.880000 
RecoilElasticity=3.000000 
Recoil=5.000000 
Power_Speed_of_bullet=24.000000 
MineRadiusDetection=500.000000 
MineLifetime=23500.000000 
MaximumRecoil=25.000000 
Lifetime_of_bullet=26000 
Friction_of_bullet=0.000000 
Elasticity=0.600000 
Damage=999.000000 
BulletRadius=20.000000 
Base_Speed_of_bullet=12.000000 
AmmoBox=4.000000 
Shockwave_speedup=2.000000 
 
[Bonuses] 
MoneyChest=99.000000 
Money=99.000000 
Life=99.000000 
 
[BindKey] 
F8=stan#actor_setpos -7982 1039 -18520 
F7=fly 
F6=play 
F5=s_halt 
F4=arsenal#ammo_flow#ammo 0#ammo 1#ammo 2#ammo 3#ammo 4#ammo 5 
F3=log d 
F2=log 
F1=benny 
 
[Ball] 
Ball_acceleration_rate=0.000150 
BallMinSpeed=0.007000 
BallMaxSpeed=0.014000 
BallMaxAcceleration=7.000000 
BallGroundInfluence=0.000000 
BallDamage=00.000000 
 
[Audio] 
Advisor=-600.000000 
Volume_of_GorgorStepWater=0 
Volume_of_GorgorStep=0 
Volume_of_GamorStepWater=0 
Volume_of_GamorStep=0 
Volume_of_BipodStepWater=0 
Volume_of_BipodStep=0 
VolStepWoodStair=0 
VolStepWood=-200 
VolStepWater=-400 
VolStepSwamp=0 
VolStepStone=-200 
VolStepStair=0 
VolStepSnow=-400 
VolStepSand=-1600 
VolStepGravel=-500 
VolStepGrass=-500 
VolStepDist=-1600 
VolStepClay=-600 
VolStepCarpet=-2000 
VolAgaZorg=-600 
Voices=1 
Subtitles=0 
SoundVolumeScaleForward=1.0 
SoundVolumeScaleBackward=0.7 
SfxVolumeDuringMovie=1.0 
SfxVolumeDuringDialog=0.8 
MusicVolumeMin=0.5 
MusicVolumeMax=0.8 
MusicVolumeDuringMovie=1.0 
MusicVolumeDuringDialog=0.2 
MusicVolumeDuringCombat=1.0 
General_stereo_separation=1.0 
DistAgaZorg=3000.0 
AmbianceVolumeDuringMovie=1.0 
AmbianceVolumeDuringDialog=0.8 
AmbianceVolumeDuringCombat=0.8 
GlobalVolume=0.468269 
GlobalBalance=0.500000 
 
3Dsound_Offset_for_minimum_distance=4000000.000000 
3Dsound_positive_volume_multiplier_for_minimum_distance=6000.000000 
3Dsound_negative_volume_multiplier_for_minimum_distance=500.000000 
3Dsound_volume_positive_multiplier_for_minimum_distance=0.010000 
3Dsound_volume_negative_multiplier_for_minimum_distance=0.010000 
3Dsound_maxdist_multiplier_for_minimum_distance=0.000000 
 
3Dsound_Offset_for_maximum_distance=40000000.000000 
3Dsound_positive_volume_multiplier_for_maximum_distance=0.000000 
3Dsound_negative_volume_multiplier_for_maximum_distance=0.000000 
3Dsound_volume_positive_multiplier_for_maximum_distance=0.010000 
3Dsound_volume_negative_multiplier_for_maximum_distance=0.010000 
3Dsound_maxdist_multiplier_for_maximum_distance=0.000000 
 
3Dsound_scale=2.000000 
3Dsound_doppler_multiplier=1.000000 
3Dsound_global_param_scale=0.010000 
 
3Dsound_maxdist_ratio_for_minimum_distance=0.000000 
3Dsound_maxdist_ratio_for_maximum_distance=-200000.000000 
 
[WeaponMerchant] 
m_simple_ammo=01.000000 
m_tracer_ammo=01.000000 
m_flame_ammo=001.000000 
m_boom_ammo=001.000000 
m_dart_ammo=001.000000 
m_perf_ammo=001.000000 
m_holo=01.000000 
m_dynamite=01.000000 
m_o2=01.000000 
m_trip=01.000000 
m_health=01.000000 
m_invis=01.000000 
m_teleport=01.000000 
m_detonate=40.000000 
m_scope=001.000000 
m_tracer=001.000000 
m_perf=001.000000 
m_flame_up=001.000000 
m_dart=001.000000 
m_tracer_up=001.000000 
m_boom=001.000000 
m_simple_up=001.000000 
m_laser=001.000000 
m_flame=001.000000 
m_simple=001.000000 
m_boom_up=001.000000 
 
m_1_simple_ammo=0.000000 
m_1_tracer_ammo=0.000000 
m_1_flame_ammo=0.000000 
m_1_o2=0.000000 
m_1_holo=0.000000 
m_1_dynamite=0.000000 
m_1_tracer=0.000000 
m_1_perf=0.000000 
m_1_flame_up=0.000000 
m_2_tracer_ammo=0.000000 
m_2_perf_ammo=0.000000 
m_2_boom_ammo=0.000000 
m_2_invis=0.000000 
m_2_holo=0.000000 
m_2_health=0.000000 
m_2_tracer=0.000000 
m_2_dart=0.000000 
m_2_tracer_up=0.000000 
m_3_simple_ammo=0.000000 
m_3_boom_ammo=0.000000 
m_3_dart_ammo=0.000000 
m_3_o2=0.000000 
m_3_trip=0.000000 
m_3_detonate=0.000000 
m_3_boom=0.000000 
m_3_simple_up=0.000000 
m_3_laser=0.000000 
m_4_perf_ammo=0.000000 
m_4_flame_ammo=0.000000 
m_4_boom_ammo=0.000000 
m_4_holo=0.000000 
m_4_dynamite=0.000000 
m_4_o2=0.000000 
m_4_simple_up=0.000000 
m_4_flame=0.000000 
m_4_boom_up=0.000000 
m_5_flame_ammo=0.000000 
m_5_simple_ammo=0.000000 
m_5_dart_ammo=0.000000 
m_5_detonate=0.000000 
m_5_health=0.000000 
m_5_invis=0.000000 
m_5_tracer=0.100000 
m_5_flame_up=0.100000 
m_5_perf=0.600000 
m_6_boom_ammo=0.100000 
m_6_simple_ammo=0.400000 
m_6_perf_ammo=0.100000 
m_6_invis=0.100000 
m_6_o2=0.100000 
m_6_trip=0.100000 
m_6_flame=0.400000 
m_6_boom=0.400000 
m_6_tracer_up=0.100000 
m_7_simple_ammo=0.100000 
m_7_dart_ammo=0.100000 
m_7_tracer_ammo=0.100000 
m_7_dynamite=0.000000 
m_7_holo=0.100000 
m_7_health=0.300000 
m_7_flame=0.100000 
m_7_dart=0.100000 
m_7_simple_up=0.000000 
m_8_dart_ammo=0.100000 
m_8_perf_ammo=0.100000 
m_8_boom_ammo=0.100000 
m_8_trip=0.100000 
m_8_detonate=0.100000 
m_8_dynamite=0.100000 
m_8_scope=0.100000 
m_8_tracer=0.100000 
m_8_boom=0.100000 
m_9_tracer_ammo=0.000000 
m_9_perf_ammo=0.100000 
m_9_flame_ammo=0.100000 
m_9_holo=0.100000 
m_9_o2=0.100000 
m_9_trip=0.100000 
m_9_scope=0.100000 
m_9_boom_up=0.100000 
m_9_flame=0.000000 
m_10_flame_ammo=0.100000 
m_10_tracer_ammo=0.100000 
m_10_dart_ammo=0.100000 
m_10_invis=0.100000 
m_10_detonate=0.100000 
m_10_health=0.000000 
m_10_dart=0.100000 
m_10_perf=0.100000 
m_10_laser=0.100000 
 
[Recreators] 
rec_simple=1*GREEN_HERIDIUM+1*METAL 
rec_tracer=1*SHELL+1*GREEN_HERIDIUM+1*METAL 
rec_dart=0*PLANT+1*GREEN_HERIDIUM+0*MOOL 
rec_perforator=1*GREEN_HERIDIUM+1*RED_HERIDIUM 
rec_cooker=1*RED_HERIDIUM+1*GREEN_HERIDIUM 
 
[Quests] 
gizo_reward=1*DYNAMITE 
boats_B=1*DYNAMITE 
boats_N=1*DYNAMITE+1*BOOM 
boats_G=1*DYNAMITE+1*BOOM+1*TRACER 
boats_R=0.100000 
gamors_B=001*ZORKIN+1*SIMPLE+1*BOOM 
gamors_N=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM 
gamors_G=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM 
gamors_R=0.000000 
accident_B=00*ZORKIN 
accident_N=1*BOOM+1*HOLO 
accident_G=1*BOOM+1*HOLO+1*SIMPLE 
accident_R=0.100000 
save_daro_friend_B=1*INVIS+1*SIMPLE+1*TRACER 
save_daro_friend_N=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME 
save_daro_friend_G=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME_SCOPE 
save_daro_friend_R=0.100000 
fix_light_B=1*HOLO+3*FLAME 
fix_light_N=250*ZORKIN+3*HOLO+5*FLAME+2*PERFORATOR+1*INVIS 
fix_light_G=450*ZORKIN+3*HOLO+3*INVIS+5*FLAME+4*PERFORATOR 
fix_light_R=0.700000 
gorgor_tooth_N=1*O1+0*FLAME+0*DART 
gorgor_tooth_R=0.000000 
heza_fight_B=1*HOLO 
heza_fight_N=300*ZORKIN+2*HOLO+2*DART+3*BOOM 
heza_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM 
heza_fight_R=0.100000 
zoss_fight_B=1*HOLO 
zoss_fight_N=001*ZORKIN+1*HOLO+1*DART+1*BOOM 
zoss_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM 
balazaar_desert_item_B=001*ZORKIN 
balazaar_desert_item_N=001*ZORKIN 
balazaar_desert_item_G=001*ZORKIN 
balazaar_desert_item_R=0.1 
balazaar_clean_item_B=001*ZORKIN 
balazaar_clean_item_N=0001*ZORKIN 
balazaar_clean_item_G=0001*ZORKIN 
balazaar_clean_item_R=0.1 
heza_well_B=1*BOOM+1*DART 
heza_well_N=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER 
heza_well_G=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER 
heza_well_R=0.100000 
nikaa_loan_B=10*ZORKIN 
nikaa_loan_N=150*ZORKIN+1*HOLO+2*DART+3*DYNAMITE+1*BOOM 
nikaa_loan_G=200*ZORKIN+2*HOLO+5*DART+5*DYNAMITE+2*BOOM 
nikaa_loan_R=0.200000 
find_ezef_N=001*ZORKIN+1*BOOM 
find_ezef_G=001*ZORKIN+2*BOOM+1*INVIS 
find_ezef_R=0.1 
azirad_return_braclet_B=01*ZORKIN 
azirad_return_braclet_N=001*ZORKIN+2*BOOM+2*PERFORATOR 
azirad_return_braclet_G=001*ZORKIN+2*BOOM+2*PERFORATOR+4*SIMPLE 
azirad_return_braclet_R=0.100000 
tezu_pots_N=1*PERFORATOR+1*TRACER+1*DYNAMITE 
tezu_pots_G=1*PERFORATOR+1*TRACER+1*DYNAMITE 
tezu_pots_R=0.1 
jokace_glands_N=150*ZORKIN+1*INVIS+3*DART+1*PERFORATOR 
jokace_glands_G=200*ZORKIN+1*INVIS+5*DART+3*PERFORATOR+2*SIMPLE 
jokace_glands_R=0.300000 
yagu_hoti_N=001*ZORKIN+2*DART+1*PERFORATOR+1*BOOM 
yagu_hoti_G=001*ZORKIN+3*DART+4*SIMPLE+2*PERFORATOR+1*BOOM 
yagu_hoti_R=0.1 
gamor_bones_R=0.6 
beggar_story_N=1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART 
beggar_story_G=1*HOLO+1*INVIS+1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART 
beggar_story_R=0.200000 
beggar_song=1*GUI_TWON-HA_2 
beggar_song_R=0.100000 
zakk_simple_gun_N=6*SIMPLE+1*HOLO 
zakk_simple_gun_G=10*SIMPLE+1*HOLO+1*INVIS 
zakk_simple_gun_R=0.3 
stop_box_B=1*TRACER 
stop_box_N=001*ZORKIN+1*TRACER+1*DETONATOR+1*SIMPLE+1*BOOM 
stop_box_G=001*ZORKIN+1*TRACER+1*DETONAT 
 
Die ini darf nicht in der Dateigröße geändert werden, also immer auf 
die gleiche Stellenzahl beim Ändern von Zahlen achten, sonst riskiert 
man Abstürze. 
 
 --- 
 
 Wähle eine Waffe, und speichere ab. Öffne dann den Spielstand 
 (SAVEGAMES\SLOT?\CUTTER.OSG) mit einem Hexeditor. In der dritten Zeile 
 von unten ist die Zahl der Schüsse abgespeichert; ändere sie etwa in 
 100.000 (= A0 86 01 00). 
  
 --- 
  
 In dem Dorf in Shamazzar gibt es bei dem Schmied einen Trick. Holt man  
 sich zuerst nur ein Päckchen, bleibt aber im Gespräch, so dass man nun  
 noch einmal bestellt, dann kann man jetzt soviel bestellen, wie man will,  
 muss aber nur für das eine zahlen. 
  
 --- 
  
 Ich habe einmal probiert mich zu heilen und hab den Shamazzar danach gleich  
 wieder angesprochen. Der Menüpunkt "Ilot Heilen" war da und ich habe diesen  
 ausgewählt, der Shamazzar hat statt mich Ilot geheilt ohne zu ihm zu gehen. 
 
 Zusammengetragen unter Mithilfe von 
 
 bluesshoe aka Joachim Moncoq 
 Markus, KBugge@aol.com 
 Robert, robbi@bigfoot.de 
 Gert Wille, gert-wille@t-online.de 
 Martin Vigerske, vigerske@t-online.de 
 Constantin Becker, gun_man@giga4u.de 
 Enrico Schaa, Black.Tiger2003@web.de 
 
 English  
 
 Type during the game 
 
 HOKKUSPOKKUS 
 
 now the console is activated. You can open it now with [F12] from now 
 on. 
 
 Codes: 
 
 ARSENAL                     - All weapons available 
 WEAP_LEVX_AVAILABLE Y       - Get weapon Y with range X 
 AMMO_FLOW                   - Unlimited ammo 
 DYNAMIT                     - Dynamite 
 KILL_SOLDIERS               - Kills all enemies in the level 
 IAMINVISIBLE                - Invisibility 
 BENNY                       - No clipping mode 
 FLY                         - Fly mode to explore the level. Cutter 
                               resides on his position. Type cheat again 
                               to get beack to Cutter 
 MEDI                        - Medi pack 
 HOLO                        - Ubik-0A 
 TRIPWIRE                    - THNDR-STP33 
 TRACKER                     - Proxi 130HF 
 REMOTE                      - Clapr-T 
 POW X                       - Set energy to X (X=0 Cutter dies to X=65553 
                               god mode) 
 HERO_MONEY                  - X Zorkins 
 CUTTER_REPUT X              - Image 
 DRAMA_TIME X                - Set Holo call timer to X 
 POINTS                      - Show points 
 EXTRA_POINTS                - Show points of next extra quest 
 COORDS                      - Coordinates ON/OFF 
 CUTTERGOTOPOS x,y,z         - Jump to coordinates x,y,z 
 TELEPORT xyz                - Teleport to world xyz 
                               Worlds: 
                               NEIGE     Ranzaar 
                               TEMPLES   Shamazaar 
                               VILLE     Okriana in Talanzaar 
                               MONTAGNE  Motazaar 
                               MARCHES   Okasankaar and Cyana 
                               FORET     Okaar 
 SAVE_GAME slot_X            - Save in slot X 
 LOAD_GAME slot_X            - Load save game X 
 PLAY xyz                    - Show video xyz (OC\CINEMA.PAK) 
 QUIT                        - Quit 
 
		
		 
				  
				
				
				
			  	 
         
                   
				
				
				
				
					
					
		 
								
									
										 
  
     
      
      
          
         
				     
        Trainer für Gesundheit, unbegrenzt Batterien 99 und unbegrenzt Batterienenergie (für v1.0.11774.0)
        
 
        
           Trainer
           
    		05.Декабрь 2013 
    		
       
       
     
   
 
 
 
  
     
      
      
          
        
        
           Engl. Lösung
           
    		09.Октябрь 2013 
    		
       
       
     
   
 
 
 
 
 
 
  
     
      
      
          
         
				     
        Technische Hinweise von Infogrames
        
 
        
           FAQ
           
    		14.Октябрь 2013